

One more will get you up just on the ledge of Mr. Jump up onto the first of the horizontal bars and then jump up to the second, from there move to the right so that you're underneath the next horizontal bar which you'll then need to jump up to. Jump over the gap, you'll probably need to double jump, and then take a look at the beams attached to the round bit of wall at the end. Go through the newly blasted open door and shoot open the lock at the other end, take a left and head up the stairs before killing another of the enemies. Jump over the gaps to get to another fight, this time with two enemies at the same time! If you're going to swordfight then try not to ignore the other enemy for too long as he'll just hit you from behind and knock you down, alternate between every hit or two to keep control of the fight. Kill him and then advance up the steps to where a cannon blast destroys a part of the floor. Leaving them behind now cross over the bridge and straight forwards to the enemy standing guard at the bottom of some steps. Gibbs!"įollow them through the gate they just unlocked and head to the left where they've paused again by a bridge. "Get ye to the fort's prison tower and rescue Mr. An ambush! Again you have a choice when fighting the enemies that attack, you can either do as the game says and participate in a quick sword fight or you can do an Indiana Jones and just shoot them. Once through the gate head left to where Pintel and Ragetti stop by another open gate and then head inside. You can either go into the aiming view and shoot it or just blast your flintlock wildly while facing in the lock's general direction, it should auto-target for you.

The lock has a little picture of a gun on it, it's telling you to shoot it with your gun (an odd thing for a lock to do). They'll both run off to the left a short distance, follow after them and they'll run off a little further towards a large locked door. "Pintel an' Ragetti know where Gibbs be trapped. Go over to the two pirates on the left with the beam of light shining down on them, you'll need to either smash through or jump over some crates that are in the way. Approach the marker and then "Dock Dinghy" to jump onto land. Follow the river canal along under some bridges until you reach the end where there's a large wooden door blocking the way and a green floating marker on land. To kick off the Play Set you're in a rowing boat, to row you just move as you would when walking.

"Row yer dinghy into town an' find a safe place to dock." So you will need to have two of those characters (even two of the same character works) to play co-op.

So that's Captain Jack Sparrow, Barbossa, and Davy Jones that you can use here. Remember that Play Sets are "true to property" which means you can only use characters from the same franchise. You must keep the Play Set piece on the Infinity Base in order to play in this Play Set. Select the "Pirates" option and then "New Game". To start the Pirates of the Caribbean Play Set simply place your triple Incredibles/Monsters University/Pirates of the Caribbean Play Set piece from the Starter Pack onto the Infinity Base in the hexagonal slot.
